Friday, October 30, 2009

Wednesday, October 28, 2009

Facial Piercing

patrick intense facial piercing

Lucky Diamond PIercing

lucky diamond rich chest pierceing

Cool Piercing

body piercing stretching

Pip Freak

pip freak papa freak breaks world record for body piercing

Eye Piercing

eyelid piercing method and aftercare

New Piercing

Thursday, October 15, 2009

extreme ear pierce

Very Crazy Piercing

Extreme Piercing

extreme piercing phuket05 Extreme Piercing At Phuket Vegetarian Festival

Good Piercings

extreme piercing phuket04 Extreme Piercing At Phuket Vegetarian Festival

Samurai Piercing

extreme piercing phuket03 Extreme Piercing At Phuket Vegetarian Festival

Very Extreme Piercing

extreme piercing phuket02 Extreme Piercing At Phuket Vegetarian Festival

Good Piercing

extreme piercing phuket09 Extreme Piercing At Phuket Vegetarian Festival

Beauti Piercing

Face Piercing

piercing Extreme

funny pictures Extreme Body Piercing

Cool Piercing

Monday, October 12, 2009

The BM buff and Tier 10

Now that I'm done with my four-part guide, I was sort of panicking trying to think of something to write. Then I realized that there were a few super-obvious things to prattle about, like the new raid tier's set bonuses for hunters and the semi-recent buff to BM.
I'm slightly ambivalent about the change to the Beast Mastery tree. I know from reading over blue posts - especially GC's posts in the DPS forum - that they've been struggling with how to buff BM damage for a while now. Most suggestions revolved around some sort of signature shot for the BM tree to fire, but it seemed like the dev team didn't really like that idea for a number of reasons. What they eventually went with was a change to The Beast Within. In case you're unfamiliar with the old TBW, they reduced the length of the ability's effect and added a passive 10% damage increase.
There's an extent to which I like this change. I'm certainly glad that BM got a damage boost, the tree needed it. The BM raiding population was minuscule compared to either the Marks or SV raiding populations. I think this change will certainly go a decent ways towards repairing that imbalance. From all reports, it doesn't eliminate the damage gap, but it does reduce it, to the point where a raid leader isn't doing her raid a disservice by bringing a BM hunter. Ferocious Inspiration isn't really ever going to replace Sanctified Retribution (for the same reason that TSA is preferable to the DK or Enhancement Shaman versions: auras have 100% uptime), but for a 10-person raiding guild especially, having that be an option is a real bonus.
The thing that I don't like as much is that, while I can certainly understand why they chose that implementation, it's kind of boring. It gives the tree a needed buff in damage while at the same time giving an answer to the complaints about BM being an "I win" button in PvP, and in that respect it's an elegant fix. It doesn't actually change play style at all, though. I guess it just feels tacked-on, in the same way that the 5% from Improved Tracking does. On the other hand, I guess that's one of the game-wide complaints that they plan on addressing in Cataclysm. Pretty much all the specs of all trees of all classes in the game have a few super-boring but required talents that just add a flat percent to damage, healing, or mitigation. Doing away with those sorts of talents is definitely one of the things that I'm really looking forward to in the next expansion, even though I never thought there would really be another expansion after Wrath.
Before Cataclysm happens, though, we're going to have to clear Icecrown Citadel. And, thank god, the hunter Tier 10 set bonuses are a great recovery from the embarrassment of T9's bonuses. T10, if you haven't seen yet, is boasting these pretty lines of text:
  • 2 Pieces: Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
  • 4 Pieces: When your Viper Sting, Serpent Sting, and Wyvern Sting abilities deal damage, you have a 5% chance to gain 20% attack power for 10 seconds.
First, let's all take a few seconds to bask in these bonuses. Let their clear, golden light wash over us and through us. Let us revel in their unequivocal awesomeness, frolic in their originality, and be refreshed by the sparkling brightness of their numbers. Ahhh! Delightful.
Good stuff, huh? Since the Burning Crusade, hunter tier armor set bonuses have had a proclivity towards being boring and borderline useless. For tiers 7, 8, and 9, the 4-piece bonus provided no meaningful boost to damage. Harsh proc chances and standard internal cooldowns made the underwhelming 600 AP proc of 8 and 9 a sadly rare occurrence (and 9 put the proc on the pet, a step down from T8's bonus), while the aspect of the viper-only haste of T7 is better left forgotten. For the first time in this entire expansion, then, we've got a really outstanding 4-piece bonus. A raid-buffed hunter in 245 gear has somewhere North of 5000 AP right now, and 20% of that is 1000 AP. It's a truism of WoW that the best buffs are the buffs that scale with your gear, and this bonus does that.
You might expect the two-piece bonus to be crap to "pay" for the debt incurred by that fantastic 4-piece bonus, but there too, T10 shines. Auto Shot is a far more reliable proc trigger than steady shot, especially for Survival hunters who fire so few steadies, and 15% additional pet damage is crazy. I mean, in T8 gear my wolf - and wolves are used for Furious Howl rather than their own damage, which is worse than cats or raptors - is good for about a thousand DPS. That makes the T10 bonus worth 150 DPS in out of date gear. Scaled up to the item level 260-something gear that's going to drop in Icecrown, we're looking at 225-275 DPS from that bonus. Just nuts.
Its appearance leaves me a little cold at first glance, but I'll reserve judgement. I found the early screenshots of T9 disappointing as well, but in-game it doesn't look bad. Neither of them look as good as T6 or T8 in my opinion, but that's alright. I like the glowing purple highlights on the bottom version of the skin and I think I see hints of a sinister black smoke, which is neat. I certainly won't be enabling the hat, but T8 is the only hat I've ever enabled, so that's fine. All in all, Citadel is looking like an exciting place to be a hunter.
Next week I'll be talking some more about Marksmanship. Specifically I'll be looking at a better way to determine if you've reached the point where you should change your spec and playstyle to drop Arcane Shot and taking a second look at glyphs.

Non Sequitur

I couldn't decide whether or not I wanted to post this, but I thought for a little bit about my favorite WoW blogs and realized that they're not entirely about WoW.  So I decided that posting this would be ok.  I'm going to put it behind a "read more," though, so if you're not interested in something that has nothing to do with WoW, feel free to skip it.

It's strange to me how quickly photographs age. In as little as five or ten years they mutate from record into anachronism. I'm thinking especially of snapshots of friends and family. Quirks of focus, fashion and color alter them so suddenly. Pictures taken yesterday seem like living memories, vivid and bright in their little boxes. In a couple years they begin to seem drained and alien. Did our faces really look like that? Did we wear our collars and hair that way? Any kinship between the present moment and the aging photo begins to look suspect. After a few more years their transformations are complete and they become entirely uncanny. The quality of the film – or the fact that film was involved at all – is impossibly primitive, while the colors are wrong and the clothes outlandish.
I was thinking about this because I was imagining a scene from earlier tonight. Myself and my boyfriend, my parents, and my sister and brother-in-law had all gathered in the kitchen after dinner. My mom and boyfriend were seated at the breakfast island while the rest of us were distributed around the edges of the small room, sipping fresh-brewed coffee. Just the family, sharing warm contentedness and mutually entertaining conversation about nothing much. Every so often one of us would make a comment of particular wit and set the rest of us laughing. It was an instance of semi-mythical conviviality, the sort of thing that would have a tough time not seeming manufactured in a short story or movie.
In trying to imagine the scene, it began to remind me of the many, many pictures we take of ourselves and our families and friends. They're typically snapped offhand during moments like these, mostly of interest to and shared with only those seen in the picture. Then they're filed in boxes, forgotten in directories, and shuffled into half-finished albums. When we discover them years later, they're strange and charming at the same time. They feel closer to the sepia relics of vanished decades than they do to us. Which leaves us, or at least me, with the surprising conclusion that our memories are the highest fidelity recording medium we have access to.
Not that I'm going to stop taking photos, screenshots, notes, or anything else. They are, after all, strange and charming. In the grand tour of memory, they are the quaint and rustic hamlets tucked away in the hills of Tuscany, a weekend's respite from more pressing travels.

Sunday, October 11, 2009

Interim Maundering

Well, I'm quite proud of myself. I actually managed to write a post about hunters and schedule it for automatic posting at 12:01 AM on Tuesday. This means I'll actually have a post set to go for downtime.
I'm also experimenting a little with some publicity. I sent in a request to get listed on Twisted Nether and I'm considering making an intro post on Blog Azeroth. I'm a little embarrassed about advertising this thing, even though I'm not normally a particularly shy person. I guess it just seems a little forward. But really, if I didn't care about other people reading this stuff, I'd be writing these things up in Open Office and saving them locally instead of posting them to the 'net.
Unrelated, and since I haven't mentioned it, I was able to renew my WoW subscription on Friday night, which was happy. Well, sort of. It also puts me in a tough spot. I'd like to keep raiding with Axiom, but I've moved from Florida to Minnesota. I really love the state a lot. I grew up here, and I'm treated to scenes like this one from yesterday:

The car on the right is mine.

On the other hand, I also moved from Eastern time to Central time. This means that Axiom's raids start at 6 P.M. for me now, and it's really tough for me to swing that. I'm not sure what I'm going to end up doing about it. But hey, of all the problems you can have in this life, "how can I make a raid time work?" is definitely one of the least troubling ones.

Tuesday, October 6, 2009

So your hunter's finally 80, part 4

(Previously: Part 1, Part 2, Part 3)
That last little hurdle that a lot of people have when they finally get to 80 is the world of item enhancement. By that I mean everything from profession perks to gem sockets (including metagems!) to enchantments to shoulder inscriptions. It can seem (and is!) quite intimidating, so we'll break it down into sections, starting with the easiest.
I'll just do this by item slot, and I'll stick to the standard enchantments. If you have a profession perk that replaces an enchantment (Leatherworking's fur linings, for example), then you should of course use that profession perk. And now, on with the item slots:
Arcanum of Torment (+50 AP and +20 Crit Rating)
Major Agility (+22 Agility)
Greater Inscription of the Axe (+40 AP and +15 Crit Rating)
Powerful Stats (+10 to all stats)
Greater Assault (+50 AP)
Precision (+20 Hit)
Major Agility (+20 Agility)
Eternal Belt Buckle (adds one prismatic socket)
Icescale Leg Armor (+75 AP and +22 Crit Rating)
Icewalker (+12 Hit and +12 Crit Rating)
Superior Agility (+16 Agility)
Melee Weapon (One-handed):
Exceptional Agility (+26 Agility)
Superior Potency (+65 AP)
Melee Weapon (Two-handed):
Massacre (+110 AP)
Ranged Weapon:
Hearseeker Scope (+40 Crit Rating)
A couple notes on all this stuff. First and foremost, it's not that hard to get to exalted with the Sons of Hodir and get the proper shoulder inscription. Please, if you want to raid, just do the dailies. I even did them on my alt priest using a 60% speed flying carpet, before the buff to normal flight. If you can't get this done, then raiding is probably not for you.
Second, where there are options for different enchants on the same item slot, I've listed the preferred enchant first. For the most part this is an issue of expense, as a lot of people don't want to spend the gold or farming time necessary to put top-shelf enchants on a lesser piece that they'll be replacing soon. I'm targeting this series of posts towards the hunter that wants to start raiding, though, so this list of enchants is what your gear should have when you start applying to raiding guilds. Feel free to put Greater Savagery on that Icier Barbed Spear, but you should be upgrading to the same enchantments you'd be putting on raid gear before you expect to get into a raid. Sadly, enchantments aren't everything. You've also got to fill your
Gem Sockets!
Filing the sockets in your gear with bright, sparkly gems is one of WoW's minigames for the quivering, OCD-afflicted MMO addict. It's also what those addicts use to make fun of their less OCD colleagues on the official forums. To the new hunter, the teasing and outright mockery seem capricious, unfair, and downright silly. This is especially true of hunters that carefully select all of their gems to activate the various socket bonuses in their gear. Socket bonuses say "bonus" right in the name, why shouldn't we use them?
There are three simple rules you can follow to silence the forum critics and, more importantly, increase your damage. They are, in order of importance:
  1. Activate your metagem
  2. Reach the hit rating cap
  3. Maximize Agility
Let's address these in order. Beginning with:
1. The metagem every hunter should be using is the Relentless Earthsiege Diamond. The relevant features of this meta are that it provides agility, gives you an extra 3% damage on your crits, and is activated by equipping one gem of every color somewhere in your gear. Agility is the most important stat for hunters, so of course the agility meta is preferable to the critical strike rating meta. 3% extra damage on your crits is an extremely important contribution to your damage, especially as critical strike percentages climb past 50% unbuffed (by far the majority of your damage comes from crits).
Metagem activation is one of those things that can be a little confusing, so it gets its own paragraph. What the text of the meta means is that you need one instance of each of the primary colors red, yellow, and blue. The secondary color gems (green, orange, and purple) are all effectively two gems for this purpose, and prismatic gems count as three. That is: a green gem counts as one yellow and one blue, while a prismatic gem counts as one yellow, one red, and one blue gem. This means that, most of the time, a Nightmare Tear is going to be the best way to activate your meta. They simply squeeze more stats out of a gem socket than do any of the single or multi-color gems that you might find yourself using.
2. Most hunters are going to need at least one hit rating gem, either a Glinting Ametrine or a Rigid King's Amber to reach hitcap, and many will need more. "Hitcap" is the amount of hit rating you need from gear and buffs in order to never miss a raid boss. In Wrath of the Lich King, the target for hunters is 9%, which equates to 263 hit rating. There are a few rules of thumb to remember with hit rating and hit rating gems. First, the thing I always tell newer hunters is "you can gem for more hit rating, but you can't gem for talent points". What I mean by this is that, in my opinion, putting talent points into Focused Aim is always a last resort. You should always try to get the hit rating you need from gems, enchants, elixirs, and buff foods before you spend talent points on it. Second, if at all possible, use the Icewalker enchant. Icewalker is worth slightly more damage than the agility enchant. It's nothing to fret over, but it's worth trying for. Finally, achieving exactly 263 hit rating is pretty difficult, and often won't happen. In general, as long as you're going to be within 5 rating points of 263 either way, I would prefer to be under rather than over the cap. This is because hit rating is expensive in terms of item budget, and any points in it past 263 are entirely wasted. If you miss with one ability over the course of a night's raiding, that's not going to affect your damage a whole lot. Once you reach the point where you're deciding between 6 rating under or 4 rating over, however, go over the cap.
3. Maximizing your agility is the last, simplest step. Once you've satisfied the first and second requirements, just socket straight Delicate Cardinal Rubies. I'm serious. Ignore any remaining socket bonuses unless the bonus is 10 or more Agility or 12 or more AP or Crit Rating. This is because otherwise you're going to get less damage out of that particular socket than if you'd simply put more agility in it. Of course, you should have been able to cherry-pick the best socket bonuses in the course of fulfilling the first two requirements. Tier 9 pants, for example are an excellent spot to put that prismatic Nightmare Tear and get the 6 agility bonus. Pauldrons of the Devourer would be a nice spot to put a hit gem and get another agility bonus.
See? It only looks confusing or complex on the surface. As long as you follow those three rules, though, gemming and enchanting strategy comes naturally. If you're curious about whether Armor Penetration gems are the right choice for you, by all means check part 3 in this series, where I explain how that works.
The last and final section is what I've decided to call:
Random Crap!
Hooray! This is all the stuff that didn't obviously fit anywhere else. I'll begin with one of the things that turned out to be the secret to keeping my pet alive. I had a lot of pet deaths occur while I was reaching for the ctrl+2 combo to make my pet return to me to get him out of AoE, and Bartender wouldn't let me bind my own keys to the pet bar (probably because of a limitation with WoW). So I made this exceedingly simple macro:
And put it on my regular action bars. My pet started dying a lot less. Of course, the other part of this is that you the hunter need to keep a sharp watch on two parts of the boss fight: you have to watch yourself to make sure you're not standing in fire and you need to watch the melee and bring your pet back to your side when the rogues scatter like cockroaches. If you're looking for a standard raiding spec for pets, I link to one in my post for Survival hunters.
Enchantments, gems, and pets aren't the only things you're doing to maximize your damage during a raid, though. You've also got to come prepared with the proper consumables, the term that covers flasks, elixirs, and buff foods.
Blackened Dragonfin is our preferred buff food. If you need Snapper Extreme to reach your hitcap that's ok, but with the gear available to new hunters at this point, that shouldn't really be an issue. The only other option is for extremely well-geared hunters, who may be at a point where they would consider switching to Hearty Rhino. Again, this is all for maximum performance on progression bosses. If your guild is just clearing farm content in order to reach new stuff, then go ahead and use that fish feast the guild's farming maven put down. Once you get to the hard stuff though, you should be pulling out the real food.
The elixir vs. flask question needs to be considered too. The elixirs you would most likely use would be a combination of Mighty Agility and Mighty Thoughts elixirs; the only flask a hunter is going to be using will be Endless Rage. The decision of which to use comes down to you answering one question: "am I regularly running out of mana on attempts"? If you are, the extra mana pool and extra regen from the intellect elixir will put you above the flask's performance because it will keep you out of Aspect of the Viper and its 50% damage reduction. If, however, mana is not a problem, then the flask is always going to be better damage. The exception here is, again, armor penetration. If you're one of those Marksmanship hunters that's converted to an armor penetration build, then an Elixir of Armor Piercing will combine with the intellect elixir to yield greater performance. Much like with food, the best answer to the question is not which choice is more convenient, but instead which choice produces better damage.
And that concludes this series of guide posts! I would be more than appreciative of any questions anyone might have, suggestions on things that should be clarified, or any other missives you might want to send me. This isn't limited to anything I've already posted, either, I'd be happy to do a gear critique, address any leveling questions, whatever you might think of. Thanks for reading!

OMG it's Tuesday!

I've started working on Part 4, I'll get it up at some point tonight, I promise! Man, I've really defeated my own purpose of posting on Tuesdays so that people can read it during downtime. I guess I should move post days to Monday.

Thursday, October 1, 2009